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Xeno Lab

Guide the Ball

Xeno Lab (name not final) is a puzzle game developed in Unreal Engine 4. Yi Yang and I are working on this game for a portfolio piece and to show that we shipped a title. I am responsible on programming some of the tiles, turret behavior, the ground tile generation tool, and many others. I also worked on the assets such as audio editing, 3D model editing, texture editing, material editing, and creating some levels.

Tool Reel

If you are interested, you can view the C++ source code here. Only the C++ source code is available for public viewing and excludes assets + blueprints.

C++ | Unreal Engine 4 | Blueprint

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