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C++ | OpenGL (GLSL) | Qt
PokÉngine
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A video game engine developed using C++ for the CPU side, OpenGL Shader Language for the GPU/graphics side, and Qt for the OpenGL context and some GUI elements.
I use my own shaders to render objects in the scene such as solid objects, lighting, alpha blending, binary alpha, texturing, etc. I didn't use OpenGL's built-in rendering functions as manually adding vertices, calculating lighting, and other rendering techiniques has to be done in GLSL and C++. This is due to my assignments in the Software and Game Development program in Neumont University.
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